PM3.02 - Ice Climbers - Subroutine - 0x169c8

  1. AsyncWait(8.0)
  2. Subroutine(0x16738)
  3. AsyncWait(12.0)
  4. Subroutine(0x16738)
  5. AsyncWait(17.0)
  6. Subroutine(0x166f8)
  7. AsyncWait(21.0)
  8. Subroutine(0x16738)
  9. AsyncWait(26.0)
  10. Subroutine(0x16738)
  11. AsyncWait(31.0)
  12. Subroutine(0x16738)
  13. AsyncWait(40.0)
  14. Subroutine(0x166f8)
  15. AsyncWait(48.0)
  16. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
  17. AsyncWait(51.0)
  18. CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 70, wdsk: 0, kbg: 140, shield_damage: 0, bkb: 50, size: 4.46, x_offset: 0.0, y_offset: 5.76, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hammer, clang: true, unk5: true, direct: true, unk6: 0 })
  19. AsyncWait(54.0)
  20. DeleteAllHitBoxes